The SNLL threshold becomes thresh in runDEoptim(), so it is part of every cached DEoptim generation's key. Drawing the seed by chance meant a single cache miss on estimateThreshold re-drew the threshold and invalidated every cached generation for that ELF. Keyed on the ELF, a miss costs only the threshold estimate.

.elfSeed(elf)

Arguments

elf

character; sim$.ELFind (which falls back to sim$.runName).

Value

a single integer in 1:1e6.